The ability to perceive and manipulate the flow of lifeforce, that fundamental form of energy that flows around the earth

Lifeforce animates all living matter, from animals to vegetable to fungi to bacteria. There's a careful balance to how much lifeforce any living being must have to stay healthy: too little and the being is listless and prone to illness; too much concentrated in one area and the excess will manifest in overgrowth - cancers and bacterial blooms being the most common forms.

A Vivomancer possesses a Sphere of Perception, which is the maximum range within which they can perceive lifeforce in any direction. They also possess a Sphere of Influence, which is the maximum distance from their own skin that they're able to manipulate lifeforce. In the greatest masters their Sphere of Influence extends as far as their Sphere of Perception.

Laurent, however, has not possessed Vivomancy for long. He can crudely pull and shove lifeforce from up to several feet away, but to perform any useful tricks he needs to have several minutes to consider his target's particular distribution of lifeforce and then have his skin within ten centimetres of his target's body. The slower he can move lifeforce, the less unnatural the change will seem to his target.

Traditionally, the most dangerous part of Vivomancy was that the practitioner had to be careful not to use their own body as a sink or source of lifeforce, for ones own force is the easiest to manipulate and yet one is also so close to ones own body that one might not notice problems caused by an excessive ebb and flow until too late.

This was solved by the invention of a metallic alloy able to absorb lifeforce in the same manner as living matter, acting as a battery for the Vivomancer carrying the alloy. In Laurent's case he's forged multiple rings that he wears on both hands. What he's yet to realise is that this metal will slowly leach his own lifeforce if he doesn't keep them full enough of stolen lifeforce to prevent this osmosis. What he does know is that if he fills them too far they'll burst into heatless blue flame, the lifeforce within them finally becoming visible.

 To those who cannot reach beyond the tightest stretch of their own skin, the dyrnepath holds no significance. It has existed in the London basin forever: a deerpath through forest no deer has ever walked; a ditch between serf-ploughed fields no water has ever flooded; an alleyway through slums no rubbish has ever soiled. Even today, in our age of all-encompassing mapping and satellite imaging, the dyrnepath is nameless, labelless, its GPS coordinates unnoted, its meandering length unrecorded on boundary records, its image in photographs blurred. It repels the feet and the interest of the insensate, forcing them to hurry off of its surface whenever they wander on by chance. 
 
The dyrnepath repels all: every creature of the air and of the land and of the sea, every seed and every spore and every creeping vine, all except we precious few humans who can reach out beyond our flesh to bend reality to our will. We, the Magicians, and our lesser kin the Mancers are alone in being able to perceive the power of the Dyrnepath for what it is: an ancient river of force bubbling up through subtle springs in the clay to flow  upon the surface until it is swept away by the Thames. 
 
For we chosen few, to step upon the Dyrnepath is to be filled with such furious energy that we are compelled to run, euphoric, buoyed by the stream and unaware of our own exertion until the Dyrnepath ebbs and we collapse, panting rawly and thrumming with power. The magic drains from us quickly, quicker than we can even catch our breaths, but in those few panting moments we can stretch our Influence out for miles.
 
There was a time, once, when we would run the Dyrnepath more frequently than we would go to Mass. Our Council of Wisdom was originally founded to portion out time upon the Dyrnepath fairly, with recognition given to those most deserving. Even as the Insensate crowded in closer, even as their technology advanced, we did not recognise the danger that would befall us until they pushed their first filthy road through the Dyrnepath’s deepest ebb. 
 
We do what we can: bursting their pipes, cracking their pavements, joining their councils to agitate for traffic reforms, but damming the flow of millions is little easier than damming the Dyrnepath itself. To our deepest sorrow, the dingy, uninviting road that crosses the Dyrnepath is convenient, and the Dyrnepath’s innate repulsion simply spurs impatient drivers to accelerate at the very point where we are most likely to stumble. We cannot fence the Dyrnepath in; the Dyrnepath brooks no violation. We cannot stop our brethren running; the city lures people in from across the globe, and the Dyrnepath’s power is a siren’s call to those who are unprepared.
 
For now we must stand watch, each taking our turn as allotted by the Council of Wisdom, ready to bodily knock whoever races towards the A-road out of the stream in time. It is a crude measure, but it is the highest duty any Mancer or Magician could hope to perform for our kin.
Serene Charlord

Laurent Lifebringer
  • Joseph Woodiger
  • Charlene du Fauncy
  • Henry (the elder) du Fauncy
  • Jacques du Fauncy
  • Eugenie du Fauncy
  • Henry (the younger) du Fauncy
  • Beatrice du Fauncy
Evelyn Langely
  • Kelli Greaves
  • Rachelle Powell

Elliot Reeves
  • Anne Baker
  • Nelly Baker
Tags:
A scene set back in 2010 where a younger Kelli and Evelyn first meet each other.

Warning for swearing and classist insults, though those are punching upward.

Read more... )

The Twelve Spheres of Magic: A Glossary

Chronomancy: The manipulation of time
Elastomancy: The manipulation of stored/potential energy
Electromancy: The manipulation of electrical energy
Gravomancy: The manipulation of gravitational energy
Kinetomancy: The manipulation of kinetic energy
Magnetomancy: The manipulation of magnetic energy
Necromancy/Vivomancy: The manipulation of life force
Nucleomancy: The manipulation of nuclear energy
Photomancy: The manipulation of light energy
Pyromancy: The manipulation of chemical energy
Thermomancy: The manipulation of heat energy
Vibromancy: The manipulation of sound energy

The Dyrnepath: None of the above; can be converted to any of the above types of energy by those able to interact with it. It is agreed that the Dyrnepath is a raw, fundamental form of energy, but it is disputed as to whether this energy is divine in origin.

Sphere(s) of Influence: The 3D area, centred around a person’s body, in which they are able to directly manipulate a single energy type. With practice, the size of this Sphere can be greatly increased.
Sphere(s) of Perception: The 3D area, centred around a person’s body, in which they are able to sense a single energy type. This Sphere is considered the theoretical limit a Sphere of Influence could grow to reach.

Mancer: A person who is able to perceive and manipulate a single form of energy. A Mancer can only perceive the Spheres of their own energy type.
Magician: A person who can manipulate multiple forms of energy, either sequentially or simultaneously. A Magician is able to perceive any Sphere of Influence.
Magus: A Magician who can manipulate each type of energy strongly and cleanly, without pulling from other sources, and whose Spheres are so equally sized that they cannot be told apart. Every Magician strives to become a Magus.
Scientist: A person who does not possess a particular Sphere, but has an academic understanding of that energy as it exists in the natural world. Alternatively, a person who has made an effort to be better educated than a layman about a power they do not personally possess. Can be both self-effacing and a mark of respect.
Alchemist: A derogatory term, originally used only for people who falsely claimed to be Pyromancers, for anyone who claims to have a Sphere that they do not possess.

As the Enlightenment swept the Western World, the Magicians and Mancers began to be aware that their qualitative understandings of the forces of nature were being quantified and slotted into a coherent framework of scientific formulae. The modern names of the Twelve Spheres are derived from the scientific names for their energies, with Nucleomancy finally being renamed just under a century ago.

Life Force does not currently form part of the scientific understanding of the physical world. The debate over whether the manipulation of this energy should be called Necromancy or Vivomancy rages among those who devote themselves to the art, but it is generally agreed that the name will be settled once the scientific community catches up with the magical community.

Chronomancy was briefly renamed Relativomancy, but it was decided that the name was both clunky and unenlightening.

Pyromancy is the lone holdout against this conversion to modernity that has taken place over the last three hundred years. Though the modernising faction of the Magicians wished to rename the art Chemomancy, the Pyromancers themselves refused to teach or acknowledge their art in any Magician who did not first vow to never use that term again. This refusal has precedent; the Pyromancers of Britain have included a caveat for millennia that those who learn from them must never call themselves Alchemists, for that is a name associated with blind experimenters foolishly hunting for the Philosopher’s Stone.

Rachelle adjusted her seat for the third time in as many minutes, vainly trying to find a position where her shadow protected her monitor from the glare the sun without cooking the back of her head. The office was fancier than any room she’d ever been in, fancy enough that the blinds had an electronic control no one had shown her how to use yet. She felt completely out of place - legs sweating in too-thick tights because Janine said her tattoo was ‘unprofessional’, head sweating under her lacefront because her natural hair was frazzled, shoes pinching without relief because she couldn’t swap into her tatty trainers like she could back at the call-centre, throat dry but nothing she could do about it because Janine said all the mugs in the break room were spoken for - and where the fuck was Janine? Rachelle rapped her fingernails on her keyboard, craning her head to see if the bitter old cow was coming back from gossipping about her yet. She was meant to be training Rachelle on the computer system this week, though her training so far had consisted of dumping a booklet of photocopied notes on Rachelle’s desk and sighing every time Rachelle asked a question. Rachelle had flipped through the notes twice since Janine had bustled off to ‘run some important errands’ and there was nothing she could see to tell her how to cancel the invoice query she’d accidentally created in the system…

The oppressive silence of silence in the office (Janine said that the radio was distracting) was shattered by the sharp blare of the phone, making Rachelle yelp. A double ring - that was an outside line, and Janine said that only the important clients had their direct number so she shouldn’t think of answering until she knew what she was doing-

“Good morning! My name is Rachelle, and you’re through to DynaChemical Solutions! How may I help you today?” If there was anything she knew how to do already, it was how to answer a fucking phone.

“Hello? Yes, I want to speak to, ahh, Evelyn Langley. Is she available?” Rachelle's belly clenched at the woman’s cut glass accent. She knew this type of person: Too important to be wrong, so it was going to be someone else’s fault when she had to correct her.

Mister Langley is in today. I can put you through to his office right away!”

“Mister? Ugh, Renault could have mentioned that…” Thank God it was Renault’s fault. Rachelle kept chirpy, skating over the mistake.

“And who should I say is calling?”

“Serene Charlord. Renault from the Dyrnepath group said Evelyn was the only person qualified enough to help me, so I have to speak to him now.”

“Just hold the line please!” And with a button press Rachelle even managed to press the right button to transfer the call. She closed her eyes, catching her breath; she was shaky as a leaf and practically squeaking as a result. She had to sound professional, not chipmunky, when Mister Langley answered.

But he didn’t answer - had she pressed the right button? She'd pressed the right button, his name was flashing on her screen. She brought the call back to herself, plastering on her smile again so she’d sound suitably cheery for the customer.

“I’m sorry, but Mister Langley must have stepped out for a meeting! Would you like to leave a voicemail?”

“Ugh! No, just give him my number and tell him to call me back today. This morning, ideally, I need to arrange a meeting with him as soon as possible. The Dyrnepath group needs him to do this for me.”

Rachelle hurried to scribble down the number Serene rattled out to her.

“Right, and how do spell Dyrne-?” The dial tone blared in her ear. She hung up the phone with a huff. "Well fuck you too.”

If she spelt this all wrong then she was the one who was going to get the blame from both ends when it was Miss Hoity Toity who couldn’t spare a second of her precious time to pass a message on properly. She scribbled the message down the way it looked best: ‘Serene Charlotte, called 11.27AM, given number by Renold from Dernpath Group, wants urgent callback RE unspecified meeting.”

And Janine still wasn’t back. She went to peer down the corridor - no one there, only the murmur of voices inside the nearest rooms - and strode as quickly as her too-tight skirt and her too-high heels let her down the hall. If she waited for Janine, the cow would just pick at her spelling, at her taking the call, at her not just patching the call through to voicemail and leaving it there, and then she’d bustle down the hall to tattle to Mister Langley while handing over the note like she was fixing the problem. Rachelle could just leave the note on his desk herself and deal with a single telling off.


1. Fe2O3 (Rust)
2. H2O (Water)
3. C8H9NO2 (Paracetamol)
4. ZrO2-12 (Cubic Zirconium)
5. C10H16O1 (Camphor)
6. C6H6 (benzene)
7. AlF6Na3 (Cryolite)
8. C2H6S (Dimethyl sulfide)
9. H14MgO11S (Epsom Salt)
10. C6H12O6 (Sugar)

Ochre: Science



Nacre: Hidden Things
1. Pearl
2. Key
3. Locked door
4. Under the floorboards
5. Secret compartment
6. False wall
7. True feelings
8. Hide in plain sight
9. Buried [treasure]
10. Between the pages
11. Sub Rosa
12. Cipher
13. Subliminal
14. Safe
15. Under the bed
16. Hid it so well I forgot where it was
17. Between the couch cushions
18. Mislabeled
19. Only for the initiated
20. How long did you plan on keeping this from me?



Ember: Fire
1. Active Force
2. Adulthood
3. Anger
4. Ashes
5. Bonfire
6. Bravery
7. Burn
8. Candle
9. Choleric
10. Drawn to the flame
11. Fire
12. Flame Eternal
13. Hearth
14. Heat
15. Noon
16. Passion
17. Phoenix
18. Predation
19. Red
20. Salamander
21. South
22. Summer
23. Sun
24. Temper
25. Wand

Snippets of Worlds

That I don't have the discipline to string into larger narratives but still want to share.

Expand Cut Tags

No cut tags